The character portraits used in place of the models are highly detailed, but lack the interaction of the 3D characters. While scaling this back does lose a little of the atmosphere of the game, the streamlining outweighs any negatives on the world map. There are also an increased number of locations to save, which is a nice touch. This helps to cut down on mundane travel. There is a quick menu option for fast travel to most key locations available at the press of a button. Gone are the characters moving around in 3D environments, as those have been replaced with a pointer and cursor system for navigation. Persona 3 Portable hasn’t changed drastically it terms of content, which isn’t a bad thing, but the interface has been completely streamlined. The female perspective doesn’t deviate from the original male’s in terms of overall story arc, so either side works for an initial playthrough. The game throws out quite a few twists and turns that makes for a great overall story experience without falling back on lots of typical game clichés, though it isn’t without a few. It’s a gripping story with wonderful, if a little daunting, pacing through over fifty hours. As the player progresses through the year, new faces and problems arise. A dorm full of special students known as SEES, the Specialized Extracurricular Execution Squad, are the only people who can do anything about these shadows and protect the world. Normal people are unaware of this hour, but special individuals remain awake during this hour and have a special potential to summon personas to do battle with these shadows. The world is being tormented by shadows, evil creatures that lurk during a special hour between days known as the Dark Hour. Persona 3‘s main quest remains unchanged whether playing as a male or female. For those that are revisited, some have merely just changed the gender text, while others take on a whole new and entertaining context. A few of these were fun to see the new perspective on, but most of the repeats weren’t drastically changed from the first time and were not as interesting the second time through. Not all of the links are new though, as some old ones have been retained on the female side. The new female protagonist offers brand new social links with various characters from the original along with brand new ones. The simulation portions of Persona 3 Portable remain relatively unchanged from the original, though slight tweaks have been made. This day-by-day progression tosses players into the role of a high school student who has to forge and maintain relationships both in and out of school. One of the most appealing aspects of Persona 3 is the story and the associated social link system. Are these changes enough to make a replay worthwhile? Should new gamers jump in with this version? The answer to both questions is yes. The addition of a female protagonist option also brings new social links to the table. What is new is a streamlined interface that is perfect for a portable system and that fits wonderfully with this game’s formula. There is little different about the foundation of Persona 3 Portable, as the dungeon crawling is still there and the social links are back in full swing. However, since the game has seen two prior versions on the PlayStation 2, many might wonder why they should pick up another version on the PSP. The love Persona 3 has garnered since its release in 2007 has been no secret, especially here at RPGamer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |